We played this strange mix between MOBA and Battle Royale and it's very original

Let's first point out that we played a version under development on PC via Steam. We will wait for a more complete version to express ourselves on the graphics and the interface (a bit busy here).

It visually resembles League of Legends, but it doesn't go further

While we're not particularly excited about its final name, Supervive pleasantly surprised us. Presented as a competitive free-to-play team-based Hero Battle-Royal/MOBA, we were expecting a haphazard mix of popular genres rather than a truly original concept. If visually, the title takes up a lot of the visual codes of League of Legends, but also the hero system having several special abilities, the comparison stops there. If you are looking for a more relevant element of comparison, you should look on the side of Battlerite.

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Supervive is significantly more nervous than the latter and could be described as a dynamic hero-shooter with a MOBA view. You don't really realize it through the gameplay trailers before you take it in hand yourself. In terms of rhythm, we are in fact closer to a Overwatch or a Apex Legends. In addition, Supervive takes over the codes of Battle Royale. Solo or as a team, you must choose a drop zone on a vast map and compete against around forty other players. Knowing that the viable area is gradually shrinking, you must explore and hunt other teams to be the last survivor.

Beyond strategic placement and team play during combat, the usual MOBA reflexes don't really apply here. In terms of movement alone, you move with the ZQSD keys, you can jump and even glide at high speeds. For basic attacks with firearms, aim is done 360° with the mouse, and you fire with the left click. Each champion has a unique passive and five skills, including an ultimate attack.

As in any Battle Royale, you must explore the map and participate in PVE sessions to equip yourself. According to Theorycraft, the importance of equipment almost outweighs the skills needed to master your champion. We were a little lost with the complexity of the game's different elements, including the varied terrain challenges, but it also proves that there is some depth to Supervive. Although we haven't tested the single-player mode, team play highlights the crucial importance of helping each other. And while it's possible to survive alone against multiple opponents with a little skill, don't expect to dominate alone with a good arsenal and excellent individual performance.

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It's good for him

Supervive preview 4 4

As with a MOBA or a Hero-Shooter, extended playtime is necessary to fully evaluate the gameplay as a whole. Having been able to team up with one of the developers, who clearly had a huge amount of experience with the game, this resulted in some pretty intense action phases where you kept coming back to the game. The jousts are very chaotic and they are even more so when three or more teams are battling, but strangely enough it turns out to be quite enjoyable. When a player is knocked out, he transforms into a small creature that a teammate can take to revive him. In addition, there are structures that allow you to resurrect a permanently dead partner, like the Vans in Fortnite.

The game map is mainly composed of islands and glider travel is very frequent. This element is quite amusing in that if you get hit by an enemy attack in mid-flight, you are automatically out of the game. This makes for some pretty comical sequences in that it is possible to cut off enemy escapes or, on the contrary, put down slightly too reckless pursuers.

The champions we chose were particularly enjoyable to play (to be honest, we only chose DPS) in addition to having neat designs. Although the artistic direction may seem somewhat generic, typical of games of the genre, it nevertheless exudes a certain charm, as evidenced by the rather attractive animated trailer. Regarding the business model, it is fairly standard No Pay to Win, with transactions being mainly cosmetic.

It's difficult to form a definitive opinion on a game like Supervive in just a few hours, but this brief experience was positive. The concept is original and the foundations established by the developers seem robust. This introduction certainly made us want to come back to explore other styles of play. Despite certain reservations due to its chaotic aspect, Supervise has the potential to rise among the top competitive games.

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