Night Crows – Western launch of the play-to-earn MMORPG Night Crows on March 12

A little less than a year after its release in South Korea, the play-to-earn MMORPG Night Crows will launch in the West on March 12. The game will integrate its NFT system and blockchain-backed currencies.

After a release in April last year in South Korea, the western launch of Night Crows was announced for next March. By way of a press release, the Mad Engine studio and the publisher WeMade are now more precise: the play-to-earn MMORPG will be the subject of a “grand launch” on March 12 at 12:00 UTC+8 (5 a.m., Paris time), on Google Play, the AppStore and Windows PC. The game client will be available for pre-download 24 hours early, starting March 11, and pre-registrations are still in progress to get some bonus items to unlock on release day.

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To encourage the curious to venture into the game universe, the developer particularly praises the graphic quality of Night Crows (made with Unreal Engine 5), its four playable classes then leading to eight specializations like so many styles of play. different, or its game mechanics which must involve players in vast clashes for the control of a world freely inspired by medieval Europe – the game promises “massive battlefields” and a globalized economy thanks to international technologies. -servers.

A play-to-earn model

One of the originalities of Night Crows nevertheless lies in its play-to-earn economic model: the game integrates NFTs (allowing you to monetize your character and your achievements) and an in-game economy based on seven currencies backed by the blockchain – a currency and six different interconnected resources. According to the developer, this multitude of currencies should make it possible to maintain a certain control over the game's economy, regardless of transactions carried out by players outside the game.

For the record, this play-to-earn dimension is absent from the Korean version of Night Crows (the model is still banned in Korea) and will therefore be inaugurated in the West. Night Crows is obviously not the first play-to-earn game to arrive in the West, but it displays a certain ambition and a substantial budget. We will therefore undoubtedly be curious to discover how the players will appropriate it – or not. Considering the numerous Korean play-to-earn MMO projects currently looking for an operating market, we imagine that many other Korean studios will have the same curiosity.

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