Metal Gear Info Program Debuts: Director Kojima Discusses Metal Gear Solid Δ

Konami Digital Entertainment has announced that it will be hosting a Metal Gear series information program called “METAL GEAR – PRODUCTION HOTLINE #01” has been released.

Introducing METAL GEAR SOLID Δ operation methods and screen filters, including original ones

This program aims to deliver the latest information on the Metal Gear series to fans faster than anywhere else. Following the pre-broadcast in March, this is the first full broadcast, and this time, Jiro Oishi, who is in charge of promoting the Metal Gear series, production producer Noriaki Okamura, and creative producer Yuji Korekado will talk about METAL GEAR SOLID Δ: SNAKE EATER.

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The show was shown at the Xbox Games Showcase.Official Trailer #01The video starts with a review of the game. The video explains the visual enhancements, including scars and dirt that change depending on the gameplay situation, and the two types of operation methods: “New Style” that allows modern TPS-like operation, and “Legacy Style” that allows you to enjoy operation close to the original. In addition, several screen filters, including ones with colors close to the original, will be implemented.

While touching on the original staff, including Director Kojima, he answered questions from fans

There was also a moment where they answered questions from fans. In response to the question “Would it be possible for the original staff to return and collaborate?”, Okamura replied that although it would be a dream to work with the original staff, including Director Kojima, again, he thought that rather than relying on those who have already walked a new path, he thought that they should work hard to gain solid recognition on their own. He also added that the original staff, including Director Kojima, will be credited in “METAL GEAR SOLID Δ”.

In response to the question, “Are the voices the same?”, they explained that the character voices and the scenario are the originals in both Japanese and English. For parts other than the story, especially parts where the original voices cannot be used, such as the operation instructions, they are either re-recording, or, if re-recording is difficult, modifying the voices after obtaining permission.

programIn addition to this, you can also check out answers to several other questions, comments from the pre-broadcast, a lot of merchandise information, the title screen when selecting a legacy style, and more.

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Capture from “METAL GEAR – PRODUCTION HOTLINE #01”
Capture from “METAL GEAR – PRODUCTION HOTLINE #01”

“METAL GEAR SOLID Δ: SNAKE EATER” is scheduled to be released for PC (Steam)/PS5/Xbox Series X|S, but the release date is unknown.

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