.45 Parabellum Bloodhound, Sukeban Games' new project comes out of the shadows

Parasite Bellum

Behind these terms, there is actually a combat system openly inspired by the one present in Parasite Eve (1998), game and notable license of the PS1 whose atmosphere and combat system greatly contributed to the singularity of the title developed by SquareSoft. An influence claimed by the co-creator of .45 Parabellum Bloodhound, Christopher “kiririn51” Ortiz, also in charge of the scenario. That being said, the artist insists that the comparison with Square's game is limited to this layer of game design.

For those who don't know Parasite Eve and its gameplay, it is a combat system allowing you to move and dodge enemy attacks in real time while a speed gauge fills up. In the same vein as the ATB gauge in Crisis Core, once full the character is able to act and, obviously, the speed will depend on statistics. The subtlety which refers explicitly to PE This is the stopping of time and the appearance of a targeting dome on the screen to plan your offensive. More details and visuals on the official site.

Advertisement

On the plot side, we still know little, except that the heroine's name is Reila Mikazuchi. She is a mercenary in distress, her glory days over, but who will try to take her life back in hand. Taking place in a futuristic universe with a very retro aesthetic, .45 Parabellum Bloodhound promises interesting encounters, secrets to uncover, as well as boss fights to punctuate the adventure.

Much of the software's visuals are left to the artist Megendoll, already working on the license. Va-11 Hall-A, as well as the composer Juneji who is also back. Also note that only Spanish, English and Japanese localizations are planned for the game's release. No date has been confirmed at the moment. Sukeban Games invites us to be present on their Youtube channel July 19 to discover the official trailer.

Finally, those who will be in the Kyoto region on July 19, 20 and 21 will have the opportunity to discover the first chapter of the game during the BitSummit Drift. However, Sukeban Games specifies on its site that the demo will not be used afterwards, nor accessible outside of the event, the priority being the finalization of .45 Parabellum Bloodhound, still in development at the moment. You will have to be patient.

Advertisement